struct FragInput {
    @builtin(front_facing) frontFacing : bool,
    @location(0) worldPos : vec3 <f32>,
    @location(1) normal : vec3 <f32>,
    @location(2) uv : vec2 <f32>,
    @location(3) view : vec3 <f32>,//Vector from vertex to camera.
    @location(4) color : vec4 <f32>,
    @location(5) viewPosition : vec3 <f32>,
}
